![]() Lack of mana regeneration is always one of the most significant issues. After years of meticulous research i have discovered a hidden technique to deal with this shortcoming. Instead of chugging those addictive manifolds filled with ambrosia, you can now choose to siphon the souls of your enemies for the purpose of sustaining your spells. one of the things i enjoyed the most about this build is that, even though it is an ignite build that optimizes damage up time during boss fights, it can also quickly one shot squish your targets by scaling the speed of our damage over time. So what I decided to do was utilized Shaper of flames, in order to minimize the amount of time you had to stand still, while allowing you to run around and watch your enemies burn. I mean you have to stand still to attack your enemies. The problem of this build is also obvious, you can not move. ![]() In Path of Exile, Ignite Arc Elementalist is actually a very interesting build I have tried with capable of one-shot to clear the entire screen, one the other hand, it could say Ignite Arc Elementalisa is nearly a perfect glass cannon. Path of Exile: Perfect Glass Cannon Build You Can Not Miss 13:59:05 More POE 3.19 updates and news you can find in, if you want to buy POE Currency you can enjoy the good price and fast delivery speed here as well. While the damage doesn't seem that bad, and the character is also decently tanky. Generally speaking, it seems could be viable, because my gear is not at end game stage right now, skill points unallocated as well. Poe purity of elements plus#But then I thought the base damage is higher and we get plus five levels from Bronn's Lithe, but then we also have to use the trap support gem, which is very annoy since the less damage multiplier. ![]() I guess you're just giving up damage in favor of more utility with traps, so it turns out putting a movement skill on traps isn't useless, I think it's actually an improvement on the playstyle. Being able to just throw traps anywhere you want, not only solves the awkwardness of having to blink back and forth to get all the mobs, but also gives you an additional cooldown use, which has solved much the cooldown problem. When it comes to bossing, needing to flash on top of the boss to do damage, actually it is dangerous to do this so I thought about using it as a trap. Then there's the issue of coverage, being able to clear the screen with one cast would be ideal, but on more open layouts you'll have to jump around back and forth, trying to hit all the mobs in the corners. Meanwhile, even though it has a built-in cooldown recovery mechanic, you still feel bad when you can not cast your main skills. It feels really bad, especially when it involves movement, like you expect to move when you cast, but then you don't. The skill feels amazing, but there are times when its issues get really annoying - not being able to cast your main skill when you want to. From my experience so far, it's really good on narrow layouts when you're able to frostblinks and across the map. With the cooldown though, you'd probably want to go ignite for better damage up time. It has good damages and also has the aoe abilities you want form a main skill. This would be insane on any spell, but it's restricted to movement skills, and out of the few movement spells, Frostblink looks the most promising. Hey guys, I think you already probably noticed that the newly reworked Bronn's Lithe in Path of Exile 3.19 gives plus 5 levels and up to 100 increased damage. ![]() ![]() Brand New Gaming Possibility in Path of Exile from the Rework Gear in 3.19 09:57:41 ![]()
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